NEW UI NeuraMuse becomes a true high-end music player · from engineering dashboard to a listening-first interface · audio engine unchanged WHAT'S NEW →
NeuraMuse · Early Access

Set it up correctly, understand the signal path, then listen.

This Early Access page is a practical guide to NeuraMuse: installation, supported audio hardware, DIRECT / TUBE / VINYL / AURA, native-rate and bit-perfect playback, AURA room correction, Internet radio and NeuraMuse LINK multiroom.

Desktop Early Access includes a 14-day trial. No payment or card is required, and there is no automatic charge when the trial ends. Need more time? Trial extensions are free during Early Access. Use the Trial Extension form below: enter your email, operating system and the exact computer name used by the machine running NeuraMuse. If you are testing LINK on multiple desktop computers, list every participating Windows/macOS computer so each licence can be extended.

Latest desktop update

NeuraMuse becomes a true high-end music player.

NeuraMuse leaves behind the engineering-style presentation used throughout development, measurement and validation. The new desktop UI is designed around listening: Transport, Library, Radio, TUBE, VINYL, AURA and LINK now share one coherent high-end visual identity. The engineering remains underneath; the dashboard does not.

October 2026
NeuraMuse new desktop interface in DIRECT mode FROM ENGINEERING DASHBOARD TO HIGH-END PLAYER · macOS + Windows
From dashboard to player

The original interface was built to expose measurements, signal paths and engineering state during development. The new UI keeps that technology available where it matters, but puts music and listening at the centre of the experience.

One coherent product

Transport, Library, World Radio, TUBE, VINYL, AURA and LINK now speak the same visual language on macOS and Windows, while each platform keeps its native audio-output path and hardware handling intact.

Same engineering underneath

DIRECT, bit-perfect/native-rate playback, DSD/DoP, TUBE, VINYL, AURA and NeuraMuse LINK remain at the core. This release changes how NeuraMuse presents itself, not the reference audio architecture underneath.

01 · Before you install

Supported audio setup

NeuraMuse can play standalone PCM through the computer's active audio output, but the Windows paths are intentionally separated: WASAPI is the universal standalone fallback; a compatible dedicated native-ASIO DAC/interface is the reference path for Windows DSD/DoP and LINK multiroom.

Windows

Standalone WASAPI · native ASIO for the full path

Without a dedicated DAC, NeuraMuse can use the active Windows render endpoint through WASAPI. With a compatible dedicated DAC/interface, install its manufacturer-provided native ASIO driver for the full reference path, DIRECT DSD/DoP and LINK multiroom. Built-in/system audio remains on WASAPI; software ASIO wrappers are not treated as the dedicated native-ASIO reference path.

macOS · Apple Signed & Notarized

CoreAudio output · Apple Silicon only

NeuraMuse for macOS supports Apple Silicon (M-series Macs) and uses CoreAudio. Intel Macs are not supported by the current Early Access build. The current public DMG is signed with Apple Developer ID and notarized by Apple for normal Gatekeeper verification.

Windows standalone PCM

No external DAC is required. NeuraMuse follows the active Windows render endpoint through WASAPI when no present native-ASIO preference is being used.

Windows reference PCM

DIRECT can remain bit-perfect through native ASIO or WASAPI Exclusive when the endpoint accepts the exact source rate and sample format. WASAPI Shared is a compatibility fallback and is not labelled bit-perfect.

Windows DSD / LINK

DIRECT DSD/DoP and NeuraMuse LINK require a compatible dedicated DAC/interface with its manufacturer-provided native ASIO driver. Every Windows LINK room needs a working native hardware ASIO output.

macOS built-in audio

On Apple Silicon Macs, standalone PCM playback through the built-in CoreAudio output is currently validated up to 96 kHz. For higher-rate PCM and for DSD, connect a compatible external DAC.

02 · Installation

Install NeuraMuse correctly on Windows or macOS

Windows and macOS Early Access packages are available below. The macOS package is signed with Apple Developer ID, notarized by Apple and published with its current SHA-256 checksum.

Windows 10 / 11 x64

Install with NeuraMuseSetup.exe

  1. Download NeuraMuseSetup.exe from this page.
  2. Verify the SHA-256 checksum shown in the Downloads section.
  3. If you only want standalone playback through the computer's current audio output, no ASIO installation is required: NeuraMuse can use Windows WASAPI.
  4. If you use a dedicated DAC/interface — especially for DSD/DoP or LINK — install the manufacturer's native ASIO driver first.
  5. Run NeuraMuseSetup.exe and complete the installer.
  6. Open NeuraMuse. With no dedicated native-ASIO output selected, it follows the active Windows render endpoint through WASAPI. A confidently matched connected dedicated DAC/interface can be promoted automatically to native ASIO; you can always choose an output manually.
macOS · Apple Silicon

Install the signed & notarized DMG

  1. Download NeuraMuse.dmg from this page.
  2. Verify the SHA-256 checksum shown in the Downloads section.
  3. Open the DMG and drag NeuraMuse into Applications.
  4. Open NeuraMuse normally from Applications. The package is Developer ID signed and Apple-notarized; no Gatekeeper bypass is required.
  5. Connect a compatible external DAC for higher-rate PCM or DSD playback.
macOS distribution status: the current Apple Silicon DMG is signed with Apple Developer ID, notarized by Apple and stapled for normal Gatekeeper verification. No Gatekeeper bypass is required.
03 · First session

Use NeuraMuse in this order

Start with a simple local PCM track in DIRECT. Only after the basic output is confirmed should you move to DSD, DSP modes, AURA, radio and multiroom.

1

Choose your Windows path

For ordinary standalone PCM, the active Windows output is enough. If you use a dedicated DAC/interface for the reference path, DSD/DoP or LINK, install its manufacturer-provided native ASIO driver.

2

Open NeuraMuse

Launch NeuraMuse and check CONNECTED OUTPUTS. Without a dedicated DAC it should follow the active Windows WASAPI endpoint. With a confidently matched dedicated native-ASIO device and no present explicit override, NeuraMuse can prefer that ASIO output automatically.

3

Load a familiar PCM track

Start with FLAC or WAV that you know well. A 44.1 or 48 kHz track is the easiest first test.

4

Select DIRECT

DIRECT is required when your goal is an untouched / bit-perfect path, but always verify the actual endpoint output state: DIRECT can explicitly report PCM Compatibility when a joined LINK DAC cannot accept the DoP carrier required by a DSD track.

5

Check source and output

Verify that the output sample rate follows the source and that the UI reports native-rate / SRC off when the hardware supports that rate.

6

Then explore the other functions

Try TUBE, VINYL, AURA, DSD, radio and finally multiroom. Change one thing at a time so any problem is reproducible.

Golden rule:

If you want bit-perfect playback, use DIRECT and verify the actual endpoint output state. TUBE, VINYL and AURA deliberately process the audio and are not bit-perfect. In LINK, a joined DIRECT endpoint can also enter an explicitly reported PCM Compatibility path when its local DAC/driver rejects the DoP carrier required by a DSD track; that endpoint is then not bit-perfect DSD.

04 · Native rate and bit-perfect

Know exactly when NeuraMuse is bit-perfect

Native-rate and bit-perfect are related, but they are not identical. Native-rate means the hardware is running at the source sample rate without sample-rate conversion. Bit-perfect additionally means the audio samples are not altered by DSP or other processing.

DSD / DoP rate note: DoP does not convert DSD to PCM. It transports the original DSD bits inside a PCM-compatible frame. DSD64 requires a 176.4 kHz carrier, DSD128 352.8 kHz and DSD256 705.6 kHz. NeuraMuse advertises DSD up to DSD256. In standalone DIRECT, an unsupported carrier stops playback with a warning. In LINK, an incompatible joined endpoint may use the clearly reported PCM Compatibility path.
Material
Mode
Expected path
PCM
DIRECT
Native-rate / bit-perfect when the selected device accepts the exact source format and NeuraMuse shows no SRC or DSP processing. On Windows this can be native ASIO or WASAPI Exclusive. WASAPI Shared is compatibility playback and is not labelled bit-perfect.
PCM
TUBE / VINYL / AURA
Processed PCM. These modes intentionally alter the signal, so they are not bit-perfect.
DSD
DIRECT · DoP accepted
Bit-perfect DSD when the driver and DAC accept the required local DoP carrier. On Windows, the current DIRECT DSD/DoP path requires the selected hardware ASIO driver; WASAPI is PCM-only. The requirement scales with source rate: DSD64 176.4 kHz, DSD128 352.8 kHz and DSD256 705.6 kHz.
DSD
DIRECT · PCM Compatibility
In LINK, if a joined endpoint's local DAC/driver rejects the required DoP carrier, NeuraMuse can explicitly convert only that joined endpoint to dry PCM. Current mapping: DSD64/128 → PCM 176.4 kHz; DSD256 → PCM 352.8 kHz, subject to local output support. A warning is shown. This endpoint is NOT bit-perfect DSD for that track; other compatible endpoints are unchanged.
DSD
TUBE / VINYL / AURA
DSD must enter a processing path, so it is converted to PCM for DSP. This is not DSD bit-perfect.
Radio
DIRECT
NeuraMuse can preserve the decoded stream's native sample rate when supported. For lossy radio streams, "native-rate" does not mean the original compressed stream is bit-perfect.
1 · DIRECT

Use DIRECT whenever your goal is the untouched playback path.

2 · Same rate

Source rate and device/output rate should match for native-rate PCM.

3 · SRC off

If the UI reports SRC active, playback is not native-rate.

4 · DSD/DoP

For DSD, verify DIRECT plus the actual output state. DoP carriers are 176.4 kHz for DSD64, 352.8 kHz for DSD128 and 705.6 kHz for DSD256. DoP framing is not PCM conversion.

05 · Playback modes

DIRECT, TUBE, VINYL and AURA

Use DIRECT as the reference. The other modes are creative / corrective processing paths and should be judged as different playback experiences, not as bit-perfect alternatives.

DIRECT
Reference path. No Tube, Vinyl or AURA processing. DIRECT can be bit-perfect for native-rate PCM and DSD/DoP when the device supports the required output. In LINK, a joined DSD endpoint whose DAC rejects the required DoP carrier may instead enter explicit dry PCM Compatibility; that endpoint is not bit-perfect DSD.
TUBE
Valve-inspired DSP path. Use it when you want the NeuraMuse tube model. Because DSP is active, the signal is intentionally not bit-perfect.
VINYL
Vinyl/phono-inspired processing layered on the analogue path. Use it for the vinyl presentation; it is not a bit-perfect mode.
AURA
Room-aware FIR correction. AURA uses a room measurement and applies local correction to the output. Because FIR/DSP is active, it is not bit-perfect.
When comparing modes: use the same track and similar listening level. Change only one mode at a time. If a DSD track has already entered TUBE, VINYL or AURA, selecting DIRECT queues the DIRECT path for the next track boundary. Bit-perfect DSD resumes only if the local DAC/driver can accept the required DoP carrier; otherwise a joined LINK endpoint may report PCM Compatibility.
06 · AURA

Room measurement step by step

AURA is local to each room. A calibration made in one room is not a calibration for another room.

1

Connect the microphone

Use a suitable measurement microphone and make sure Windows/macOS sees the correct input.

2

Place it at the listening position

Put the microphone where your head normally is when listening. Keep the room as quiet as practical.

3

Select the correct input

Do not accidentally calibrate with a laptop array, webcam microphone or another processed voice input.

4

Run the measurement

Start AURA calibration and leave the microphone still while the sweep / measurement is running.

5

Validate the result

Make sure calibration completes without clipping or obvious measurement errors.

6

Compare AURA with DIRECT

Use the same music and compare the corrected room response against DIRECT. Report anything unstable or unnatural.

Avoid voice/conference microphones for serious calibration. Automatic gain, echo cancellation, noise suppression or frequency shaping can invalidate the measurement.
07 · Internet radio

How to use radio correctly

Radio uses the same local output device as the rest of NeuraMuse. The stream is decoded first; NeuraMuse then opens the output at the stream's actual decoded sample rate when the hardware supports it.

1

Open RADIO

Choose a supported station from the NeuraMuse radio view.

2

Wait for format lock

NeuraMuse identifies the stream format before releasing audio to the output.

3

Check the rate

If the station decodes to 44.1, 48, 96 or 192 kHz and the output supports it, the hardware should follow that rate without unnecessary SRC.

4

Choose the local mode

DIRECT keeps the decoded PCM path unprocessed; TUBE, VINYL and AURA apply their respective local DSP.

5

Switch stations normally

Change station, then return to local music and verify that the output re-locks correctly.

6

Use it as a multiroom source

A radio station playing on the source room can be distributed to LINK followers just like a local PCM programme.

Important: for compressed MP3/AAC/Opus radio, native-rate means no extra sample-rate conversion after decoding; it is not the same claim as file-level bit-perfect playback.
08 · NeuraMuse LINK

Multiroom: one programme, independent sound in each room

LINK distributes the programme over your local network. Each computer keeps its own local audio device and its own local playback mode. On Windows, LINK uses the native hardware ASIO presentation backend in every room; the normal WASAPI system-output fallback remains standalone-only.

SOURCE · track / radio→ LINK network transport →FOLLOWER · local clock / local DSP / local DAC
1

Use the same release

Install the same compatible Early Access generation on every NeuraMuse node. Do not mix old and new multiroom protocol builds.

2

Put the computers on the same LAN

Connect the rooms to the same trusted local network/subnet. Ethernet is ideal; good 5/6 GHz Wi-Fi can also be tested.

3

Verify each room locally first

Before joining, play a local PCM track on every node. On Windows, confirm that the intended native hardware ASIO DAC/interface is actually open; a WASAPI-only Windows setup is for standalone playback and is not a LINK room configuration.

4

Start the source

On the computer you want as master/source, start a local track or radio station.

5

Join from the follower

On the other room, use JOIN when the source appears in NeuraMuse LINK. The follower prepares its local output and then starts on the shared presentation timeline.

6

Choose the follower's sound

For PCM, the follower can use DIRECT, TUBE, VINYL or AURA locally. This does not change the source room's mode.

7

Check synchronization

Listen for initial alignment and long-term drift. The follower continuously corrects small hardware-clock differences during PCM playback.

8

Leave cleanly

Press LEAVE on the follower when you want that room independent again. The source should continue playing.

9

Test source changes

Change track, album or radio station on the source and verify that the follower continues with the same programme without a runaway buffer or timing jump.

PCM multiroom

The follower receives PCM, aligns it to the shared presentation timeline, applies its own local DIRECT/TUBE/VINYL/AURA mode, then sends it to its own output.

DSD multiroom

The DSD source/master remains in DIRECT and must successfully open the requested DoP carrier before a DSD LINK session can start. DoP is the local presentation to each compatible DAC, not the network format. A joined DIRECT endpoint stays bit-perfect DSD when its DAC/driver accepts the required carrier; if a joined endpoint rejects it, NeuraMuse can warn the user and convert only that joined endpoint to high-rate PCM Compatibility while compatible rooms remain DSD. A room may also choose TUBE, VINYL or AURA for intentional local PCM/DSP processing.

Different DACs are allowed

Each room may use a different compatible audio device. Windows rooms require native hardware ASIO; macOS rooms use their local CoreAudio path. LINK is designed to compensate for small differences between physical DAC clocks during PCM playback.

Firewall

Allow NeuraMuse / NeuraMuse Link Service on your trusted local network when Windows Defender asks. LINK is not required for standalone playback.

Windows LINK requirement: every Windows node must have a compatible native hardware ASIO output selected and successfully opened. If ASIO cannot open, LINK fails closed; NeuraMuse does not silently substitute the standalone WASAPI fallback for the room transaction.
Apple Silicon built-in audio · current LINK limitation: using the Mac's internal CoreAudio output as a follower is currently validated for Internet Radio LINK. Joining a LINK session while the source is playing a local PCM track is not supported with the Mac built-in output in this Early Access build and may stall group startup. For local-track PCM multiroom on Mac, use a compatible external DAC.
Early Access UI note: audio programme following is the priority. Full radio-page/artwork mirroring on followers is not part of the currently frozen stable room build.
09 · If something does not work

Check these before reporting a bug

No Windows output

For standalone playback, first confirm that the correct Windows render device is active/default and appears as a WASAPI output. For a dedicated DAC/interface, install its manufacturer-provided native ASIO driver and confirm the ASIO entry appears in CONNECTED OUTPUTS.

Track does not start

Check that the selected device supports the source sample rate. Try a known 44.1/48 kHz PCM track first.

DSD is not bit-perfect

Confirm DIRECT and check the actual endpoint output. DSD64/128/256 require DoP carriers of 176.4/352.8/705.6 kHz respectively. If a joined endpoint's DAC/driver rejects the required carrier in LINK, NeuraMuse can report PCM Compatibility and that joined endpoint is intentionally no longer bit-perfect DSD for the track. If the track has entered TUBE, VINYL or AURA, the return to DIRECT occurs at the next track boundary.

Multiroom does not join

Verify the same compatible build generation, same LAN/subnet and firewall permission. Every Windows room must have a working native hardware ASIO output; WASAPI-only Windows playback is standalone. On Apple Silicon using the Mac's built-in output, LINK follower mode is currently supported for radio only; use an external compatible DAC for local-track PCM LINK.

Rooms drift

Report source/follower device, sample rate, Ethernet/Wi-Fi and approximate drift direction/time. Do not change several settings at once.

AURA sounds wrong

Repeat calibration with the correct microphone at the listening position and a quiet room. Report clipping or invalid measurement behaviour.

10 · Suggested Early Access test

15–30 minute validation sequence

1. PCM / DIRECT

Play 44.1/48 kHz, then one higher-rate PCM file your device supports.

2. Mode switching

Try DIRECT → TUBE → VINYL → DIRECT, then AURA after calibration.

3. DSD

If supported, play DSF/DFF in DIRECT and verify DSD/DoP on the device.

4. Radio

Change several stations and return to local playback.

5. Multiroom

Join a follower, leave it, rejoin it, then test a different sample rate.

6. Long run

Leave PCM multiroom playing long enough to catch drift, dropouts or unexpected rate changes.

Useful report: include OS, NeuraMuse build, sound device, driver, source format/sample rate, selected mode, source/follower role, Ethernet/Wi-Fi and the exact sequence that reproduces the problem.
NeuraMuse for iPad · Public Beta

Control the Master. Join the LINK room.

The iPad app is available now as a public beta through Apple TestFlight. It can control a NeuraMuse Master on Windows or Apple Silicon macOS and can also join the same LINK room as a synchronized listening endpoint.

CONTROL

Library, Radio and transport

Browse albums, select tracks, control Internet Radio and switch DIRECT / TUBE / VINYL / AURA from the iPad interface.

LISTEN

This iPad becomes an endpoint

Join NeuraMuse LINK and render the Master programme directly through the iPad's own local output.

JOIN iPAD BETA · APPLE TESTFLIGHT INSTALLATION GUIDE

Official Apple beta distribution: NeuraMuse for iPad is installed through TestFlight, Apple’s official beta-testing app. No NeuraMuse account, registration, e-mail or licence activation is required. If TestFlight is not on your iPad, Apple will direct you to install the free TestFlight app from the App Store first; then return to the invitation and tap Accept / Install. NeuraMuse is not yet listed as a normal public App Store release.

Early Access downloads

Windows 10 / 11 x64

Windows audio: standalone PCM can use the active Windows output automatically through WASAPI, so an external DAC is not required for ordinary standalone playback. For DIRECT DSD/DoP, connect a compatible dedicated DAC or audio interface and install its manufacturer-provided native ASIO driver. For LINK Multiroom, every participating Windows computer needs its own such DAC/interface and native ASIO driver.

Windows audio note: standalone Internet Radio in TUBE mode includes the native-ASIO stability improvement introduced in the previous desktop update.
DOWNLOAD FOR WINDOWS
NeuraMuseSetup.exe · Windows Early Access · unsigned installer
SHA-256: loading…
Verify in PowerShell:
Get-FileHash .\NeuraMuseSetup.exe -Algorithm SHA256

macOS · Apple Silicon only

CoreAudio — no ASIO driver required. Apple Silicon (M-series) only. For standalone playback, system audio may be usable where supported. For LINK Multiroom, every participating Mac needs its own compatible DAC/audio interface. Package signed with Apple Developer ID, notarized by Apple and stapled.

DOWNLOAD FOR macOS
NeuraMuse.dmg · Apple Silicon Early Access · Apple Signed & Notarized
SHA-256: loading…
Verify in Terminal:
shasum -a 256 ~/Downloads/NeuraMuse.dmg
Desktop Early Access trial · 14 days · no payment · no card · no automatic charge.

Need more time? Use the Trial Extension form. We need the exact computer name to identify the correct licence; if you are testing LINK on multiple desktop computers, list every Windows/macOS computer. Extensions are free during Early Access and are normally reviewed and applied within a few minutes of receipt.
Trial Extension

Need more time? Request a free Early Access extension.

Request free trial extension

Desktop Early Access starts with 14 days. There is no payment, no card and no automatic charge. Extension requests are normally reviewed and applied within a few minutes of receipt. We will reply by email if we need clarification.

Used only to manage and reply to this request.
Windows: Settings → System → About → Device name.
macOS: Apple menu → System Settings → General → About → Name.
Examples: DESK-XXXXXXXX · LAPTOP-XXXXXXXX · XXXX-MacBook · XXXX-Mac-mini.
For a LINK room, include every desktop computer whose trial must be extended. If Windows and macOS are mixed, write the operating system next to each computer name.
What happens next? The request is sent directly to info@neuramuse.it. Early Access trial extensions are normally reviewed and applied within a few minutes of receipt. No payment information is required.

Prefer email? info@neuramuse.it
Windows SmartScreen Notice
The current Windows Early Access installer is distributed without an Authenticode publisher signature, so Windows SmartScreen or the browser may show an unrecognized publisher / unrecognized app warning.
Before running it:
  1. Download only from the official NeuraMuse site.
  2. Compare the SHA-256 shown on this page with the file you downloaded.
  3. If the hash matches and you intentionally downloaded the Early Access build, use Windows SmartScreen's additional information option to continue.
macOS security · Apple Silicon only
The current NeuraMuse DMG is Developer ID signed, Apple-notarized and stapled. Download it only from the official NeuraMuse site and verify the SHA-256 above. No Gatekeeper bypass is required.

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