Set it up correctly, understand the signal path, then listen.
This Early Access page is a practical guide to NeuraMuse: installation, supported audio hardware, DIRECT / TUBE / VINYL / AURA, native-rate and bit-perfect playback, AURA room correction, Internet radio and NeuraMuse LINK multiroom.
Desktop Early Access includes a 14-day trial. No payment or card is required, and there is no automatic charge when the trial ends. Need more time? Trial extensions are free during Early Access. Use the Trial Extension form below: enter your email, operating system and the exact computer name used by the machine running NeuraMuse. If you are testing LINK on multiple desktop computers, list every participating Windows/macOS computer so each licence can be extended.
Latest desktop update
NeuraMuse becomes a true high-end music player.
NeuraMuse leaves behind the engineering-style presentation used throughout development, measurement and validation. The new desktop UI is designed around listening: Transport, Library, Radio, TUBE, VINYL, AURA and LINK now share one coherent high-end visual identity. The engineering remains underneath; the dashboard does not.
FROM ENGINEERING DASHBOARD TO HIGH-END PLAYER · macOS + Windows
The original interface was built to expose measurements, signal paths and engineering state during development. The new UI keeps that technology available where it matters, but puts music and listening at the centre of the experience.
Transport, Library, World Radio, TUBE, VINYL, AURA and LINK now speak the same visual language on macOS and Windows, while each platform keeps its native audio-output path and hardware handling intact.
DIRECT, bit-perfect/native-rate playback, DSD/DoP, TUBE, VINYL, AURA and NeuraMuse LINK remain at the core. This release changes how NeuraMuse presents itself, not the reference audio architecture underneath.
Standalone playback: an external DAC may be optional where the supported system-audio path works.
Desktop LINK: a compatible DAC/audio interface is required on every participating computer. Two computers = two DACs/interfaces. Windows also requires the manufacturer's native hardware ASIO driver. The iPad endpoint uses its own local iPad output.
Supported audio setup
NeuraMuse can play standalone PCM through the computer's active audio output, but the Windows paths are intentionally separated: WASAPI is the universal standalone fallback; a compatible dedicated native-ASIO DAC/interface is the reference path for Windows DSD/DoP and LINK multiroom.
Standalone WASAPI · native ASIO for the full path
Without a dedicated DAC, NeuraMuse can use the active Windows render endpoint through WASAPI. With a compatible dedicated DAC/interface, install its manufacturer-provided native ASIO driver for the full reference path, DIRECT DSD/DoP and LINK multiroom. Built-in/system audio remains on WASAPI; software ASIO wrappers are not treated as the dedicated native-ASIO reference path.
CoreAudio output · Apple Silicon only
NeuraMuse for macOS supports Apple Silicon (M-series Macs) and uses CoreAudio. Intel Macs are not supported by the current Early Access build. The current public DMG is signed with Apple Developer ID and notarized by Apple for normal Gatekeeper verification.
No external DAC is required. NeuraMuse follows the active Windows render endpoint through WASAPI when no present native-ASIO preference is being used.
DIRECT can remain bit-perfect through native ASIO or WASAPI Exclusive when the endpoint accepts the exact source rate and sample format. WASAPI Shared is a compatibility fallback and is not labelled bit-perfect.
DIRECT DSD/DoP and NeuraMuse LINK require a compatible dedicated DAC/interface with its manufacturer-provided native ASIO driver. Every Windows LINK room needs a working native hardware ASIO output.
On Apple Silicon Macs, standalone PCM playback through the built-in CoreAudio output is currently validated up to 96 kHz. For higher-rate PCM and for DSD, connect a compatible external DAC.
Install NeuraMuse correctly on Windows or macOS
Windows and macOS Early Access packages are available below. The macOS package is signed with Apple Developer ID, notarized by Apple and published with its current SHA-256 checksum.
Install with NeuraMuseSetup.exe
- Download NeuraMuseSetup.exe from this page.
- Verify the SHA-256 checksum shown in the Downloads section.
- If you only want standalone playback through the computer's current audio output, no ASIO installation is required: NeuraMuse can use Windows WASAPI.
- If you use a dedicated DAC/interface — especially for DSD/DoP or LINK — install the manufacturer's native ASIO driver first.
- Run NeuraMuseSetup.exe and complete the installer.
- Open NeuraMuse. With no dedicated native-ASIO output selected, it follows the active Windows render endpoint through WASAPI. A confidently matched connected dedicated DAC/interface can be promoted automatically to native ASIO; you can always choose an output manually.
Install the signed & notarized DMG
- Download NeuraMuse.dmg from this page.
- Verify the SHA-256 checksum shown in the Downloads section.
- Open the DMG and drag NeuraMuse into Applications.
- Open NeuraMuse normally from Applications. The package is Developer ID signed and Apple-notarized; no Gatekeeper bypass is required.
- Connect a compatible external DAC for higher-rate PCM or DSD playback.
Use NeuraMuse in this order
Start with a simple local PCM track in DIRECT. Only after the basic output is confirmed should you move to DSD, DSP modes, AURA, radio and multiroom.
Choose your Windows path
For ordinary standalone PCM, the active Windows output is enough. If you use a dedicated DAC/interface for the reference path, DSD/DoP or LINK, install its manufacturer-provided native ASIO driver.
Open NeuraMuse
Launch NeuraMuse and check CONNECTED OUTPUTS. Without a dedicated DAC it should follow the active Windows WASAPI endpoint. With a confidently matched dedicated native-ASIO device and no present explicit override, NeuraMuse can prefer that ASIO output automatically.
Load a familiar PCM track
Start with FLAC or WAV that you know well. A 44.1 or 48 kHz track is the easiest first test.
Select DIRECT
DIRECT is required when your goal is an untouched / bit-perfect path, but always verify the actual endpoint output state: DIRECT can explicitly report PCM Compatibility when a joined LINK DAC cannot accept the DoP carrier required by a DSD track.
Check source and output
Verify that the output sample rate follows the source and that the UI reports native-rate / SRC off when the hardware supports that rate.
Then explore the other functions
Try TUBE, VINYL, AURA, DSD, radio and finally multiroom. Change one thing at a time so any problem is reproducible.
If you want bit-perfect playback, use DIRECT and verify the actual endpoint output state. TUBE, VINYL and AURA deliberately process the audio and are not bit-perfect. In LINK, a joined DIRECT endpoint can also enter an explicitly reported PCM Compatibility path when its local DAC/driver rejects the DoP carrier required by a DSD track; that endpoint is then not bit-perfect DSD.
Know exactly when NeuraMuse is bit-perfect
Native-rate and bit-perfect are related, but they are not identical. Native-rate means the hardware is running at the source sample rate without sample-rate conversion. Bit-perfect additionally means the audio samples are not altered by DSP or other processing.
Use DIRECT whenever your goal is the untouched playback path.
Source rate and device/output rate should match for native-rate PCM.
If the UI reports SRC active, playback is not native-rate.
For DSD, verify DIRECT plus the actual output state. DoP carriers are 176.4 kHz for DSD64, 352.8 kHz for DSD128 and 705.6 kHz for DSD256. DoP framing is not PCM conversion.
DIRECT, TUBE, VINYL and AURA
Use DIRECT as the reference. The other modes are creative / corrective processing paths and should be judged as different playback experiences, not as bit-perfect alternatives.
Room measurement step by step
AURA is local to each room. A calibration made in one room is not a calibration for another room.
Connect the microphone
Use a suitable measurement microphone and make sure Windows/macOS sees the correct input.
Place it at the listening position
Put the microphone where your head normally is when listening. Keep the room as quiet as practical.
Select the correct input
Do not accidentally calibrate with a laptop array, webcam microphone or another processed voice input.
Run the measurement
Start AURA calibration and leave the microphone still while the sweep / measurement is running.
Validate the result
Make sure calibration completes without clipping or obvious measurement errors.
Compare AURA with DIRECT
Use the same music and compare the corrected room response against DIRECT. Report anything unstable or unnatural.
How to use radio correctly
Radio uses the same local output device as the rest of NeuraMuse. The stream is decoded first; NeuraMuse then opens the output at the stream's actual decoded sample rate when the hardware supports it.
Open RADIO
Choose a supported station from the NeuraMuse radio view.
Wait for format lock
NeuraMuse identifies the stream format before releasing audio to the output.
Check the rate
If the station decodes to 44.1, 48, 96 or 192 kHz and the output supports it, the hardware should follow that rate without unnecessary SRC.
Choose the local mode
DIRECT keeps the decoded PCM path unprocessed; TUBE, VINYL and AURA apply their respective local DSP.
Switch stations normally
Change station, then return to local music and verify that the output re-locks correctly.
Use it as a multiroom source
A radio station playing on the source room can be distributed to LINK followers just like a local PCM programme.
Multiroom: one programme, independent sound in each room
LINK distributes the programme over your local network. Each computer keeps its own local audio device and its own local playback mode. On Windows, LINK uses the native hardware ASIO presentation backend in every room; the normal WASAPI system-output fallback remains standalone-only.
Use the same release
Install the same compatible Early Access generation on every NeuraMuse node. Do not mix old and new multiroom protocol builds.
Put the computers on the same LAN
Connect the rooms to the same trusted local network/subnet. Ethernet is ideal; good 5/6 GHz Wi-Fi can also be tested.
Verify each room locally first
Before joining, play a local PCM track on every node. On Windows, confirm that the intended native hardware ASIO DAC/interface is actually open; a WASAPI-only Windows setup is for standalone playback and is not a LINK room configuration.
Start the source
On the computer you want as master/source, start a local track or radio station.
Join from the follower
On the other room, use JOIN when the source appears in NeuraMuse LINK. The follower prepares its local output and then starts on the shared presentation timeline.
Choose the follower's sound
For PCM, the follower can use DIRECT, TUBE, VINYL or AURA locally. This does not change the source room's mode.
Check synchronization
Listen for initial alignment and long-term drift. The follower continuously corrects small hardware-clock differences during PCM playback.
Leave cleanly
Press LEAVE on the follower when you want that room independent again. The source should continue playing.
Test source changes
Change track, album or radio station on the source and verify that the follower continues with the same programme without a runaway buffer or timing jump.
The follower receives PCM, aligns it to the shared presentation timeline, applies its own local DIRECT/TUBE/VINYL/AURA mode, then sends it to its own output.
The DSD source/master remains in DIRECT and must successfully open the requested DoP carrier before a DSD LINK session can start. DoP is the local presentation to each compatible DAC, not the network format. A joined DIRECT endpoint stays bit-perfect DSD when its DAC/driver accepts the required carrier; if a joined endpoint rejects it, NeuraMuse can warn the user and convert only that joined endpoint to high-rate PCM Compatibility while compatible rooms remain DSD. A room may also choose TUBE, VINYL or AURA for intentional local PCM/DSP processing.
Each room may use a different compatible audio device. Windows rooms require native hardware ASIO; macOS rooms use their local CoreAudio path. LINK is designed to compensate for small differences between physical DAC clocks during PCM playback.
Allow NeuraMuse / NeuraMuse Link Service on your trusted local network when Windows Defender asks. LINK is not required for standalone playback.
Check these before reporting a bug
For standalone playback, first confirm that the correct Windows render device is active/default and appears as a WASAPI output. For a dedicated DAC/interface, install its manufacturer-provided native ASIO driver and confirm the ASIO entry appears in CONNECTED OUTPUTS.
Check that the selected device supports the source sample rate. Try a known 44.1/48 kHz PCM track first.
Confirm DIRECT and check the actual endpoint output. DSD64/128/256 require DoP carriers of 176.4/352.8/705.6 kHz respectively. If a joined endpoint's DAC/driver rejects the required carrier in LINK, NeuraMuse can report PCM Compatibility and that joined endpoint is intentionally no longer bit-perfect DSD for the track. If the track has entered TUBE, VINYL or AURA, the return to DIRECT occurs at the next track boundary.
Verify the same compatible build generation, same LAN/subnet and firewall permission. Every Windows room must have a working native hardware ASIO output; WASAPI-only Windows playback is standalone. On Apple Silicon using the Mac's built-in output, LINK follower mode is currently supported for radio only; use an external compatible DAC for local-track PCM LINK.
Report source/follower device, sample rate, Ethernet/Wi-Fi and approximate drift direction/time. Do not change several settings at once.
Repeat calibration with the correct microphone at the listening position and a quiet room. Report clipping or invalid measurement behaviour.
15–30 minute validation sequence
Play 44.1/48 kHz, then one higher-rate PCM file your device supports.
Try DIRECT → TUBE → VINYL → DIRECT, then AURA after calibration.
If supported, play DSF/DFF in DIRECT and verify DSD/DoP on the device.
Change several stations and return to local playback.
Join a follower, leave it, rejoin it, then test a different sample rate.
Leave PCM multiroom playing long enough to catch drift, dropouts or unexpected rate changes.
Control the Master. Join the LINK room.
The iPad app is available now as a public beta through Apple TestFlight. It can control a NeuraMuse Master on Windows or Apple Silicon macOS and can also join the same LINK room as a synchronized listening endpoint.
Library, Radio and transport
Browse albums, select tracks, control Internet Radio and switch DIRECT / TUBE / VINYL / AURA from the iPad interface.
This iPad becomes an endpoint
Join NeuraMuse LINK and render the Master programme directly through the iPad's own local output.
JOIN iPAD BETA · APPLE TESTFLIGHT INSTALLATION GUIDE
Early Access downloads
Every published package is paired with its current SHA-256 checksum. When a public binary is updated, the checksum shown here is updated at the same time. During the current Early Access phase, desktop downloads are available without registration.
Windows 10 / 11 x64
Windows audio: standalone PCM can use the active Windows output automatically through WASAPI, so an external DAC is not required for ordinary standalone playback. For DIRECT DSD/DoP, connect a compatible dedicated DAC or audio interface and install its manufacturer-provided native ASIO driver. For LINK Multiroom, every participating Windows computer needs its own such DAC/interface and native ASIO driver.
macOS · Apple Silicon only
CoreAudio — no ASIO driver required. Apple Silicon (M-series) only. For standalone playback, system audio may be usable where supported. For LINK Multiroom, every participating Mac needs its own compatible DAC/audio interface. Package signed with Apple Developer ID, notarized by Apple and stapled.
DOWNLOAD FOR macOSNeed more time? Use the Trial Extension form. We need the exact computer name to identify the correct licence; if you are testing LINK on multiple desktop computers, list every Windows/macOS computer. Extensions are free during Early Access and are normally reviewed and applied within a few minutes of receipt.
Need more time? Request a free Early Access extension.
No name or surname is required. We only need your email, operating system and the exact computer name so we can find the correct NeuraMuse licence. If you are testing LINK on multiple desktop computers, list every participating Windows/macOS computer.
Request free trial extension
Desktop Early Access starts with 14 days. There is no payment, no card and no automatic charge. Extension requests are normally reviewed and applied within a few minutes of receipt. We will reply by email if we need clarification.
The current Windows Early Access installer is distributed without an Authenticode publisher signature, so Windows SmartScreen or the browser may show an unrecognized publisher / unrecognized app warning.
- Download only from the official NeuraMuse site.
- Compare the SHA-256 shown on this page with the file you downloaded.
- If the hash matches and you intentionally downloaded the Early Access build, use Windows SmartScreen's additional information option to continue.
The current NeuraMuse DMG is Developer ID signed, Apple-notarized and stapled. Download it only from the official NeuraMuse site and verify the SHA-256 above. No Gatekeeper bypass is required.
Send feedback
Tell us what you tested and the exact sequence. Device compatibility, sound, glitches, UI confusion, radio behaviour and multiroom timing are all useful.